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STEAM is based upon research, necessary thinking and process-based learning. This is enormously important. The collective idea at the back the lessons and the STEAM right of entry is based on asking questions and asking really deep questions. It's nearly asking questions that aren't Google's nature. Questions, curiosity, the attainment to locate a solution to a problem, and creativity in finding solutions is at the heart of this approach. This means that the humanities are woven into STEAM just in the same way as anything else. Using STEAM does not intend that language, art, or social studies are not relevant. You can bring these things happening in STEAM lessons because they are built upon asking really fine questions and after that looking for solutions to the problems.

You can be close to every the humanities through STEAM thanks to the idea that we are looking for a solution to a completely specific burden that arises in the search process. This read to learning is unconditionally no easy task, but the minister to for students and the entire theoretical community are enormous. Students and teachers lively in STEAM establish more real contacts. Thanks to this, the theoretical is not the area where we go to learn, but it becomes the total learning experience. We are always learning, always developing, always experimenting. The intellectual doesn't have to be just a venue, but rather a frame of mind that uses art as a lever for explosive growth, socio-emotional ties, and the launch for tomorrow's innovators today!


SOURCE OF ARTICLES:
1. https://www.weather.gov/vef/Games
2. https://games.noaa.gov/
3. https://www.fbi.gov/fun-games/kids/kids-games
4. https://www.census.gov/programs-surveys/sis/resources/games.html
5. https://www.thenationalnews.com/uae/government/gov-games-2020-goes-global-with-international-city-category-1.849767


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